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eSports salary 2024

Salaries eSports in 2024

Salaries:

Professional players have a wide range of income, with a monthly average ranging from $1,000 to $6,000, resulting in an annual average of around $60,000. However, some standout players earn millions, closely tied to the development of their "personal brand."

How do esports players make money and how much?

Winning Competitions:

Participation in tournaments remains one of the most prominent ways to earn income. For instance, the CS:GOBLAST Premier Spring Finals competition has a total prize pool of $ 353.634; the winner receives $ 217,799, the second-place team gets $ 92.584, and the third-place team receives $ 43,569.

The prize pools in esports vary widely by title. Most players with the highest earnings are from Dota 2, such as Johan "N0tail" Sundstein, who has earned $7.1 million in prize money, according to Esports Earnings. This is because Dota 2's biggest event of the year, The International, collectively funds its prize pool, usually totaling tens of millions of dollars. As a result, successful Dota 2 players often become wealthy; the prize pool in 2021 was an astonishing $48 million. The 2022 edition had a prize pool of nearly $19 million.

The International 2023 had a reduced prize pool compared to previous years, with $3.1 million distributed among the top teams. Primarily, even with some changes, this is due to a decrease in sponsorships and viewership.

If a group of players signs with an organization, prize money usually goes to the team first. Players often have a clause in their contract specifying what percentage of the prize money will go to them.

It's common for players to have a favorable split of prize money. A common split among titles is 80 for players and 20 for the organization, but this depends on contracts between players and teams. Some organizations hand over all prizes to their players.

tournaments pools esports 2024

Live Streams:

Monetizing content on platforms like Twitch and YouTube has become essential. Advertising, subscriptions, and donations are common ways to generate income. Players like S1mple CS:GO, Shroud CS:GO, Scump Call of Duty, and xQc Overwatch have found success transitioning from professional gaming to full-time content creation.

Contract to Compete with a Team:

The most common and generally lucrative source of income for players is the salary paid by the team they play for.

This amount varies based on the team's size, player's skill, the game they compete in, the competitions the team participates in, and several other factors.

At the highest level, organizations have the ability to pay esports players significant sums. Hal Biagas, former executive director of the LCS Players Association, mentioned in this podcast in 2020 that the average salary for LCS players, the main League of Legends competition in North America, was $410,000, possibly referring to the mean. Later, Digiday reported that salaries reached their highest levels in 2021, remaining stable in 2022 and 2023. It remains to be seen in 2024. Therefore, it can be inferred that the average salary of a player at the pinnacle of League of Legends surpasses $410,000.

League of Legends star, Perkz, signed a three-year, $6 million contract with Cloud9 in 2020; other players have received similar salaries. While these amounts are exceptional, they serve as indicators of the substantial earnings players have garnered in recent years. In China, where gaming is deeply rooted in culture, salaries are even more substantial. According to Blix.gg, a player recently earned an annual salary of 45 million RMB, approximately $6.320.132.

Some others signed contracts of 30 million RMB per year, around $4.211.686.

In Counter-Strike, Robin 'ropz' Kool, a member of FaZe Clan, earned around $871.033 in 2022. Much of this amount included cash prizes and skin sales, but it's practically certain that the majority came from his salary provided by FaZe Clan.

In Valorant, many players, including those not affiliated with VCT-affiliated teams, earn between $20,000 and $40,000 per month, according to Digiday. Some privileged individuals achieve higher figures.

On the other hand, some players are not affiliated with teams. They don't receive a salary and rely on other opportunities, such as content creation or cash prizes. In fighting game community (FGC) titles like Super Smash Bros. and Street Fighter, it's common to find unaffiliated players. While tournament organizers often cover travel expenses to attract lower-level players to compete, these players often fund their own travels and expenses.

Selling Items from Popular Games:

Most multiplayer games have an in-game market where portable cosmetic items, known as skins, are traded. These are often character or weapon designs.

Some games, like Rocket League, CS:GO, and Rainbow Six Siege, now offer esports-specific skins. Publishers of these games usually share the revenue generated from skin sales with esports teams.

For example, Ubisoft, the publisher of Siege, sells skins branded with various teams like DarkZero Esports, G2 Esports, and FaZe Clan. Subsequently, the publisher shares between 20 and 50 percent of the revenue generated by such sales with the participating teams. In Rocket League, Psyonix shares 30 percent of this revenue with teams.

Most teams distribute this money among players. In fact, similar to cash prizes, players often take the lion's share of the revenue from skin sales.

In last year's 'Champions' competition in VALORANT, the game's publisher, Riot Games, released themed skins. Champions skin sales generated $32 million in revenue, of which the 30 participating teams received $16 million.

In North America and Europe, players usually keep the majority of their respective team's share. It may be different in Asia; a VALORANT player currently playing for a top-tier team associated with VCT in North America told Esports Insider that some organizations in Asia keep most of the revenue from skin sales.

skinns valorant

Merchandising:

Players with large followings can sell products like clothing, creating another source of income.

While there are always exceptions, and some may regularly sell products and make a living without having a large community behind them, it's not the norm.

Some esports players sell their own products. Popular League of Legends player Carl Martin Erik Larsson, also known as Rekkles, has his own website where he sells items like hoodies and T-shirts. Rekkles has been playing at the highest level for many years and also creates content.

Partnerships with Individual Brands:

Even if a player is signed with a team, they sometimes have the opportunity to sign individual sponsorship deals.

Perhaps the best example of this is the deal between Finalmouse and Tyson 'TenZ' Ngo. A gaming mouse themed after TenZ was released and sold out within hours. The collaboration generated $7.6 million, of which TenZ received an undisclosed amount.

TenZ plays for Sentinels, but he was able to secure this deal separately. Sometimes, a player's ability to do this depends on their organization's willingness. Depending on the contract between the team and the player, some organizations have the right to veto such a deal, especially if a player promotes a brand that competes with one of the organization's partners.

merchandising brand eSports

Classes and Tutoring:

If you're a skilled player, why not share your skills and help others compete at the highest level? Offer personalized classes so your students can achieve optimal performance. Advertising is easy through platforms like Fiverr, Upwork,

among others, or by exploring communities like Metafy or joining gamer communities on Discord.

The key is to create solid and enriching content that enhances your students' skills. Prices vary, ranging between $12 and $60 per hour, depending on your experience and teaching ability.

Take advantage of technological tools like Google Meet or Zoom for video calls with your students. These platforms not only allow direct interaction but also enable screen sharing, facilitating detailed monitoring of their progress. Embark on this exciting journey of teaching and competition, helping others reach their full potential in the thrilling world of esports!

Fantasy Leagues and Betting:

Fantasy League:

In a fantasy league, you select a virtual team from a group of potential real-life players and compete against other people's team selections. Based on the real-life performance of your chosen players, your team earns points that are then compared with other players' teams to determine the winner.

Let's take Fantasy LoL as an example. Your League of Legends fantasy draft typically consists of 7 selections, one for each lane position, captain, and team. These selections earn or lose points for kills, deaths, assists, or game objectives such as baron kills, turrets, or dragons.

The Fantasy League operator will set a game set, meaning how many games your roster is eligible for, and you will prepare to await the results to see if your choices were worthwhile.

Daily Fantasy Sports are competitions played over a shorter period than regular fantasy sports. Usually, a fantasy league, whether in traditional sports or esports, can last an entire competitive season. In contrast, the daily esports fantasy system focuses on a single weekend or competitive session.

The shorter time frame of the fantasy sports approach to esports has allowed esports competitions in CS:GO, Rocket League, or Call of Duty to be eligible for fantasy games. The typical esports tournament in most titles takes place over a week or weekend, making them ideal for DFS.

For example, a CSGO DFS fantasy contest on DraftKings will last just one weekend of a tournament. Players competing in the event will only have their stats calculated from the few games they play during those few days.

DFS is ideal for players who don't want to get stuck in long and everlasting leagues and want their competition to be finished and dusted in a few days. Additionally, daily fantasy games are commonly played with entry fees and have cumulative prizes based on these entry fees.

You can make money by betting on your favorite esports team. We recommend that you play with moderation, and consider this method more as a hobby than a way to generate profits, as most people lose when betting.

There is an ongoing debate about whether esports players are paid too much on average. In 2023, we have seen some difficulties in teams, and there has been a decline in sponsorships. Some see it as a simple market correction, while others predict a long-term decline. The main challenge for teams is how to monetize enough to be profitable. Many believe that the key lies in broadcasting rights; currently, the most used platform is Twitch, where the majority make free use. The statistics shown indicate that year after year, it is a sector that is growing at a good pace.

revenue esports market

The opinion of Wuaow about the future is clear; it is only necessary to observe the vast volume of video games, the extensive community backing them, and the growing trend of young people accessing them at an increasingly early age. For this reason, esports have a promising future ahead. If you would like to start competing and experience intense emotions, here is a link to download the Wuaow app, the first video game contest that opens the doors to this fascinating world of esports. Whether you are a beginner, a fan, or just someone looking to have a good time, this app is for you. Discover the amazing innovations in eSports with Wuaow!

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